This odd year has also been an odd gaming year. During the two pandemic waves, we moved boardgame night to my friend Patrik’s apartment closer to town, and I mainly invited people living nearby who wouldn’t have to use public transport to get there. We rented the scenically sited gazebo at Lilla Sickla for three long summer sessions. Both LinCon in May and the annual weekend boardgaming retreat in November were cancelled.
On the other hand, I came back to role-playing games in a big way after a 23-year hiatus. I’ve played four Call of Cthulhu scenarios* with three Keepers, partly over Zoom and Discord. And I’ve game-mastered four scenarios in Ashen Stars** with four of my most dependable boardgaming friends, one of whom participates over Teams.
Here are the nine boardgames that I played more than twice during 2020. The year’s total was 71 games. It’s a little less than usual, and on average I have played each game fewer times than in a normal year.
- Chosŏn (2014, new: card game, unusual mechanics, unfortunate timing ambiguities)
- Coloretto (2003)
- Tichu / Zheng fen (1991)
- Hive (2001)
- Roam (2019, new: read my review)
- Sechs nimmt / Category 5 (1994)
- Architects of the West Kingdom (2018, new: worker placement, jail your opponents’ workers)
- Clash of Cultures (2012, new: best boardgame implementation of computer Civ)
- Keyflower (2012)
Dear Reader, what was your biggest boardgaming hit of 2020?
* Missed Dues (in the 2014 Keeper Screen), The Sanatorium (in the 1990 collection Mansions of Madness), Tatters of the King (2006), Saturnine Chalice (in the 2020 collection Dead Light & Other Dark Turns)
** The introductory one from the core rule book and the first three of four in the collection Dead Rock 7, all from 2011.